NcEngine
|
#include "AssetType.h"
#include "ncmath/Geometry.h"
#include "DirectXMath.h"
#include <array>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
struct | nc::asset::AudioClip |
struct | nc::asset::VertexSpaceToBoneSpace |
struct | nc::asset::BoneSpaceToParentSpace |
struct | nc::asset::BonesData |
struct | nc::asset::ConvexHull |
struct | nc::asset::MeshCollider |
struct | nc::asset::MeshVertex |
struct | nc::asset::Mesh |
struct | nc::asset::PerVertexBones |
struct | nc::asset::Shader |
struct | nc::asset::PositionFrame |
struct | nc::asset::RotationFrame |
struct | nc::asset::ScaleFrame |
struct | nc::asset::SkeletalAnimationFrames |
struct | nc::asset::SkeletalAnimation |
struct | nc::asset::TextureSubResource |
struct | nc::asset::Texture |
struct | nc::asset::CubeMap |