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NcEngine
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#include "AssetType.h"#include "ncmath/Geometry.h"#include "DirectXMath.h"#include <array>#include <optional>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| struct | nc::asset::AudioClip |
| struct | nc::asset::VertexSpaceToBoneSpace |
| struct | nc::asset::BoneSpaceToParentSpace |
| struct | nc::asset::BonesData |
| struct | nc::asset::ConvexHull |
| struct | nc::asset::MeshCollider |
| struct | nc::asset::MeshVertex |
| struct | nc::asset::Mesh |
| struct | nc::asset::PerVertexBones |
| struct | nc::asset::Shader |
| struct | nc::asset::PositionFrame |
| struct | nc::asset::RotationFrame |
| struct | nc::asset::ScaleFrame |
| struct | nc::asset::SkeletalAnimationFrames |
| struct | nc::asset::SkeletalAnimation |
| struct | nc::asset::TextureSubResource |
| struct | nc::asset::Texture |
| struct | nc::asset::CubeMap |