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Vector3 | position = Vector3::Zero() |
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Vector3 | normal = Vector3::Zero() |
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Vector2 | uv = Vector2::Zero() |
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Vector4 | boneWeights = Vector4::Zero() |
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std::array< uint32_t, 4 > | boneIds = {0, 0, 0, 0} |
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The documentation for this struct was generated from the following file: