NcEngine
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Mesh component state for tracking internal instance data. More...
#include <Mesh.h>
Public Attributes | |
Entity | entity = Entity::Null() |
asset::AssetId | meshId = std::numeric_limits<uint64_t>::max() |
uint32_t | transformDataHandle = std::numeric_limits<uint32_t>::max() |
uint32_t | boneDataHandle = std::numeric_limits<uint32_t>::max() |
MeshInstanceType | type = MeshInstanceType::Static |
Mesh component state for tracking internal instance data.