|
NcEngine
|
#include "ncengine/asset/AssetViews.h"#include "ncengine/ecs/Component.h"#include "ncengine/graphics/Material.h"#include "ncengine/graphics/SkeletalAnimationController.h"Go to the source code of this file.
Classes | |
| struct | nc::MeshInstanceContext |
| Mesh component state for tracking internal instance data. More... | |
| class | nc::MeshBase |
| Base class for mesh components. More... | |
| class | nc::StaticMesh |
| Component enabling rendering of an Entity with a given mesh and material. More... | |
| class | nc::SkinnedMesh |
| Component enabling rendering of an Entity with a given mesh, material, and skeletal animation. More... | |
Enumerations | |
| enum class | nc::MeshInstanceType : uint8_t { Static , Skinned } |
| Type of mesh components. | |