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NcEngine
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State for the editor. More...
#include <EditorContext.h>
Public Attributes | |
| ecs::Ecs | world |
| ModuleProvider | modules |
| SystemEvents * | events = nullptr |
| Entity | selectedEntity = Entity::Null() |
| OpenState | openState = OpenState::Closed |
| ImVec2 | dimensions = ImVec2{} |
| bool | rebuildStaticsOnTransformWrite = true |
| const Entity | objectBucket = Entity::Null() |
| const Entity | editorCamera = Entity::Null() |
| const EditorHotkeys | hotkeys = EditorHotkeys{} |
State for the editor.