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nc::SystemEvents Struct Reference

Signals for internal engine events. More...

#include <Events.h>

Inheritance diagram for nc::SystemEvents:
nc::StableAddress

Public Attributes

Signal quit
 Notify NcEngine to quit after completion of the current frame. More...
 
Signal rebuildStatics
 Event fired when static Entity data is made stale. More...
 

Additional Inherited Members

- Public Member Functions inherited from nc::StableAddress
 StableAddress (const StableAddress &)=delete
 
 StableAddress (StableAddress &&)=delete
 
StableAddressoperator= (const StableAddress &)=delete
 
StableAddressoperator= (StableAddress &&)=delete
 

Detailed Description

Signals for internal engine events.

Member Data Documentation

◆ quit

Signal nc::SystemEvents::quit

Notify NcEngine to quit after completion of the current frame.

Note
NcEngine subscribes to this event with SignalPriority::Lowest. Subscribing with a higher priority allows being notified of the event prior to any state being cleared.

◆ rebuildStatics

Signal nc::SystemEvents::rebuildStatics

Event fired when static Entity data is made stale.

Note
This operation may be expensive and is intended for editor and debug purposes.

The documentation for this struct was generated from the following file: