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using | nc::AudioDeviceId = uint32_t |
| Id representing an audio device.
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auto | nc::BuildAudioModule (const config::AudioSettings &settings, ecs::ExplicitEcs< Entity, Transform, AudioSource > gameState) -> std::unique_ptr< NcAudio > |
| Build an NcAudio module instance.
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constexpr auto | nc::DefaultAudioDeviceId = std::numeric_limits<AudioDeviceId>::max() |
| Id representing a system's default audio device.
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constexpr auto | nc::InvalidAudioDeviceId = DefaultAudioDeviceId - 1u |
| Id representing a null audio device.
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- Copyright
- Jaremie Romer and McCallister Romer 2024