Material pass flags.
More...
#include <Material.h>
|
|
static constexpr auto | UniShadow = type{1 << 0} |
| |
|
static constexpr auto | PointShadow = type{1 << 1} |
| |
|
static constexpr auto | Depth = type{1 << 2} |
| |
|
static constexpr auto | Toon = type{1 << 3} |
| |
|
static constexpr auto | Normals = type{1 << 4} |
| |
The documentation for this struct was generated from the following file: