NcEngine
nc::StopAnimation Struct Reference

Animation state that stops the state machine.. More...

#include <SkeletalAnimationController.h>

Public Attributes

TransitionCondition enterWhen = ConditionNever
 
AnimationStateId enterFrom = RootAnimationState
 
float transitionDuration = UseDefaultTransitionDuration
 

Detailed Description

Animation state that stops the state machine..


The documentation for this struct was generated from the following file: