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NcEngine
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Go to the source code of this file.
Classes | |
| struct | nc::asset::BoneUpdateEventData |
| Event data for mesh bones/rig load and unload operations. More... | |
| struct | nc::asset::CubeMapWithId |
| A data/id pair for a loaded CubeMap. More... | |
| struct | nc::asset::CubeMapUpdateEventData |
| Event data for cubemap load and unload operations. More... | |
| struct | nc::asset::MeshUpdateEventData |
| Event data for mesh load and unload operations. More... | |
| struct | nc::asset::SkeletalAnimationUpdateEventData |
| Event data for skeletal animation load and unload operations. More... | |
| struct | nc::asset::TextureWithId |
| A data/id pair for a loaded texture. More... | |
| struct | nc::asset::TextureUpdateEventData |
| Event data for texture load and unload operations. More... | |
| struct | nc::asset::ConvexHullUpdateEventData |
| Event data for ConvexHull load and unload operations. More... | |
| struct | nc::asset::MeshColliderUpdateEventData |
| Event data for MeshCollider load and unload operations. More... | |
Enumerations | |
| enum class | nc::asset::UpdateAction : uint8_t { Load , Unload , UnloadAll } |
| Indicates the type of an asset update event. | |