| NcEngine
    | 
Component representing a light pointing in a single direction with a radius for attenuation, and an inner and outer angle to specify both cone size and falloff. More...
#include <Light.h>
| Public Attributes | |
| Vector3 | diffuseColor = Vector3{1.0f, 0.9f, 0.9f} | 
| Vector3 | specularColor = Vector3{1.0f, 0.9f, 0.9f} | 
| float | intensity = 1.0f | 
| float | innerAngle = 0.3491f | 
| float | outerAngle = 0.5236f | 
| float | radius = 25.0f | 
| bool | castsShadows = true | 
Component representing a light pointing in a single direction with a radius for attenuation, and an inner and outer angle to specify both cone size and falloff.