NcEngine
nc::Ray Struct Reference

Ray used for performing raycast queries. More...

#include <CollisionQuery.h>

Public Attributes

Vector3 origin = Vector3::Zero()
 origin of the ray
 
Vector3 direction = Vector3::Front()
 combined direction and distance of the ray
 

Detailed Description

Ray used for performing raycast queries.


The documentation for this struct was generated from the following file: