NcEngine
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Component representing an infinite, directional light, like the sun. Not implementing shadowing currently due to this type of light's proclivity for artifacts. More...
#include <Light.h>
Public Attributes | |
Vector3 | diffuseColor = Vector3::One() |
Vector3 | specularColor = Vector3::One() |
float | intensity = 1.0f |
bool | castsShadows = true |
Component representing an infinite, directional light, like the sun. Not implementing shadowing currently due to this type of light's proclivity for artifacts.