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constexpr auto | nc::operator== (const Vector2 &lhs, const Vector2 &rhs) noexcept -> bool |
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constexpr auto | nc::operator!= (const Vector2 &lhs, const Vector2 &rhs) noexcept -> bool |
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constexpr auto | nc::operator+ (const Vector2 &lhs, const Vector2 &rhs) noexcept -> Vector2 |
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constexpr auto | nc::operator- (const Vector2 &lhs, const Vector2 &rhs) noexcept -> Vector2 |
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constexpr auto | nc::operator* (const Vector2 &vec, float scalar) noexcept -> Vector2 |
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constexpr auto | nc::operator* (float scalar, const Vector2 &vec) noexcept -> Vector2 |
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constexpr auto | nc::operator/ (const Vector2 &vec, float scalar) noexcept -> Vector2 |
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constexpr auto | nc::operator- (const Vector2 &vec) noexcept -> Vector2 |
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constexpr auto | nc::Dot (const Vector2 &lhs, const Vector2 &rhs) noexcept -> float |
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constexpr auto | nc::HadamardProduct (const Vector2 &lhs, const Vector2 &rhs) noexcept -> Vector2 |
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constexpr auto | nc::SquareMagnitude (const Vector2 &vec) noexcept -> float |
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auto | nc::Magnitude (const Vector2 &vec) noexcept -> float |
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auto | nc::Normalize (const Vector2 &vec) noexcept -> Vector2 |
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constexpr auto | nc::SquareDistance (const Vector2 &lhs, const Vector2 &rhs) noexcept -> float |
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auto | nc::Distance (const Vector2 &lhs, const Vector2 &rhs) noexcept -> float |
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constexpr auto | nc::HasAnyZeroElement (const Vector2 &vec) noexcept -> bool |
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constexpr auto | nc::HasUniformElements (const Vector2 &vec) noexcept -> bool |
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constexpr auto | nc::operator== (const Vector3 &lhs, const Vector3 &rhs) noexcept -> bool |
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constexpr auto | nc::operator!= (const Vector3 &lhs, const Vector3 &rhs) noexcept -> bool |
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constexpr auto | nc::operator+ (const Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 |
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constexpr auto | nc::operator- (const Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 |
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constexpr auto | nc::operator* (const Vector3 &vec, float scalar) noexcept -> Vector3 |
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constexpr auto | nc::operator* (float scalar, const Vector3 &vec) noexcept -> Vector3 |
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constexpr auto | nc::operator/ (const Vector3 &vec, float scalar) noexcept -> Vector3 |
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constexpr auto | nc::operator- (const Vector3 &vec) noexcept -> Vector3 |
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constexpr auto | nc::operator+= (Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 & |
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constexpr auto | nc::operator-= (Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 & |
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constexpr auto | nc::operator*= (Vector3 &lhs, float rhs) noexcept -> Vector3 & |
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constexpr auto | nc::operator/= (Vector3 &lhs, float rhs) noexcept -> Vector3 & |
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constexpr auto | nc::Dot (const Vector3 &lhs, const Vector3 &rhs) noexcept -> float |
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constexpr auto | nc::CrossProduct (const Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 |
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constexpr auto | nc::TripleCrossProduct (const Vector3 &a, const Vector3 &b, const Vector3 &c) noexcept -> Vector3 |
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constexpr auto | nc::HadamardProduct (const Vector3 &lhs, const Vector3 &rhs) noexcept -> Vector3 |
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constexpr auto | nc::SquareMagnitude (const Vector3 &vec) noexcept -> float |
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auto | nc::Magnitude (const Vector3 &vec) noexcept -> float |
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auto | nc::Normalize (const Vector3 &vec) noexcept -> Vector3 |
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constexpr auto | nc::SquareDistance (const Vector3 &lhs, const Vector3 &rhs) noexcept -> float |
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auto | nc::Distance (const Vector3 &lhs, const Vector3 &rhs) noexcept -> float |
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constexpr auto | nc::HasAnyZeroElement (const Vector3 &vec) noexcept -> bool |
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constexpr auto | nc::HasUniformElements (const Vector3 &vec) noexcept -> bool |
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auto | nc::OrthogonalTo (const Vector3 &vec) noexcept -> Vector3 |
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void | nc::OrthogonalBasis (const Vector3 &vec, Vector3 *a, Vector3 *b) noexcept |
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auto | nc::ClosestOrthogonal (const Vector3 &target, const Vector3 &reference) noexcept -> Vector3 |
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constexpr auto | nc::operator== (const Vector4 &lhs, const Vector4 &rhs) noexcept -> bool |
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constexpr auto | nc::operator!= (const Vector4 &lhs, const Vector4 &rhs) noexcept -> bool |
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constexpr auto | nc::operator+ (const Vector4 &lhs, const Vector4 &rhs) noexcept -> Vector4 |
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constexpr auto | nc::operator- (const Vector4 &lhs, const Vector4 &rhs) noexcept -> Vector4 |
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constexpr auto | nc::operator* (const Vector4 &vec, float scalar) noexcept -> Vector4 |
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constexpr auto | nc::operator* (float scalar, const Vector4 &vec) noexcept -> Vector4 |
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constexpr auto | nc::operator/ (const Vector4 &vec, float scalar) noexcept -> Vector4 |
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constexpr auto | nc::operator- (const Vector4 &vec) noexcept -> Vector4 |
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constexpr auto | nc::Dot (const Vector4 &lhs, const Vector4 &rhs) noexcept -> float |
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constexpr auto | nc::HadamardProduct (const Vector4 &lhs, const Vector4 &rhs) noexcept -> Vector4 |
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constexpr auto | nc::SquareMagnitude (const Vector4 &vec) noexcept -> float |
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auto | nc::Magnitude (const Vector4 &vec) noexcept -> float |
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auto | nc::Normalize (const Vector4 &vec) noexcept -> Vector4 |
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constexpr auto | nc::SquareDistance (const Vector4 &lhs, const Vector4 &rhs) noexcept -> float |
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auto | nc::Distance (const Vector4 &lhs, const Vector4 &rhs) noexcept -> float |
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constexpr auto | nc::HasAnyZeroElement (const Vector4 &vec) noexcept -> bool |
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constexpr auto | nc::HasUniformElements (const Vector4 &vec) noexcept -> bool |
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constexpr auto | nc::ToVector3 (const Vector4 &vec) noexcept -> Vector3 |
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