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NcEngine
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Properties for the noise pass. More...
#include <PostProcess.h>
Public Attributes | |
| Vector3 | maskGradientStart = Vector3::Zero() |
| float | maskGradientAmount = 0.1f |
| Vector3 | maskGradientEnd = Vector3::One() |
| asset::TextureView | noiseTex = asset::TextureView{} |
| float | noiseTexAmount = 0.1f |
| float | noiseTexTiling = 1.0f |
Properties for the noise pass.