Animation state that loops until the exit condition is met.
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#include <SkeletalAnimationController.h>
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asset::AssetId | animId = asset::NullAssetId |
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TransitionCondition | enterWhen = ConditionNever |
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AnimationStateId | enterFrom = RootAnimationState |
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TransitionCondition | exitWhen = ConditionNever |
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AnimationStateId | exitTo = RootAnimationState |
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float | transitionDuration = UseDefaultTransitionDuration |
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Animation state that loops until the exit condition is met.
The documentation for this struct was generated from the following file: