|
NcEngine
|
Result of a raycast query. More...
#include <CollisionQuery.h>
Public Attributes | |
| Entity | hit = Entity::Null() |
| parent Entity of the first hit body or Entity::Null() | |
| Vector3 | point = Vector3::Zero() |
| worldspace point where the ray intersects the body | |
| Vector3 | surfaceNormal = Vector3::Zero() |
| surface normal on the hit body | |
Result of a raycast query.