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NcEngine
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Component representing an omnidirectional light. More...
#include <Light.h>
Public Attributes | |
| Vector3 | diffuseColor = Vector3{1.0f, 0.9f, 0.9f} |
| Vector3 | specularColor = Vector3{0.25f, 0.25f, 0.25f} |
| float | intensity = 1.0f |
| float | radius = 25.0f |
| bool | castsShadows = true |
Component representing an omnidirectional light.