NcEngine
nc::asset::NcAsset Member List

This is the complete list of members for nc::asset::NcAsset, including all inherited members.

Clear() noexceptnc::Moduleinlinevirtual
GetAssetPath(AssetType type, size_t id) const -> std::string_view=0nc::asset::NcAssetpure virtual
GetLoadedAssets() const noexcept -> AssetMap=0nc::asset::NcAssetpure virtual
Id() const noexceptnc::Moduleinline
LoadAssets(const AssetMap &assets)=0nc::asset::NcAssetpure virtual
Module(size_t id=0) noexceptnc::Moduleinline
OnAfterSceneFragmentLoad()nc::Moduleinlinevirtual
OnBeforeSceneFragmentLoad()nc::Moduleinlinevirtual
OnBeforeSceneLoad()nc::Moduleinlinevirtual
OnBoneUpdate() noexcept -> Signal< const BoneUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnBuildTaskGraph(task::UpdateTasks &, task::RenderTasks &)nc::Moduleinlinevirtual
OnConvexHullUpdate() noexcept -> Signal< const ConvexHullUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnCubeMapUpdate() noexcept -> Signal< const CubeMapUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnFontUpdate() noexcept -> Signal<> &=0nc::asset::NcAssetpure virtual
OnMeshColliderUpdate() noexcept -> Signal< const MeshColliderUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnMeshUpdate() noexcept -> Signal< const MeshUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnSkeletalAnimationUpdate() noexcept -> Signal< const SkeletalAnimationUpdateEventData & > &=0nc::asset::NcAssetpure virtual
OnTextureUpdate() noexcept -> Signal< const TextureUpdateEventData & > &=0nc::asset::NcAssetpure virtual
~Module()=default (defined in nc::Module)nc::Modulevirtual