NcEngine
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This is the complete list of members for nc::SkinnedMesh, including all inherited members.
GetAnimationController() const -> const SkeletalAnimationController & (defined in nc::SkinnedMesh) | nc::SkinnedMesh | inline |
GetAnimationController() -> SkeletalAnimationController & (defined in nc::SkinnedMesh) | nc::SkinnedMesh | inline |
GetContext() const -> const MeshInstanceContext & (defined in nc::MeshBase) | nc::MeshBase | inline |
GetEntity() const -> Entity (defined in nc::MeshBase) | nc::MeshBase | inline |
GetMaterial() const -> const MaterialInstance & | nc::MeshBase | inline |
GetMaterial() -> MaterialInstance & | nc::MeshBase | inline |
GetMeshId() const -> uint64_t (defined in nc::MeshBase) | nc::MeshBase | inline |
MeshBase(Entity self, const asset::MeshView &meshAsset, const MaterialDesc &materialDesc, MeshInstanceType type) (defined in nc::MeshBase) | nc::MeshBase | explicit |
MeshBase(MeshBase &&other) noexcept (defined in nc::MeshBase) | nc::MeshBase | inline |
MeshBase(const MeshBase &)=delete (defined in nc::MeshBase) | nc::MeshBase | |
operator=(MeshBase &&other) noexcept (defined in nc::MeshBase) | nc::MeshBase | inline |
operator=(const MeshBase &)=delete (defined in nc::MeshBase) | nc::MeshBase | |
SetMaterial(const MaterialDesc &materialDesc) | nc::MeshBase | |
SetMesh(const asset::MeshView &meshAsset) (defined in nc::SkinnedMesh) | nc::SkinnedMesh | |
SkinnedMesh(Entity self, const asset::MeshView &meshAsset, const MaterialDesc &materialDesc, asset::AssetId rootAnimationId=asset::NullAssetId) (defined in nc::SkinnedMesh) | nc::SkinnedMesh | inlineexplicit |
~MeshBase() noexcept | nc::MeshBase | inlineprotected |