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NcEngine
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This is the complete list of members for nc::SkeletalAnimationController, including all inherited members.
| AddState(LoopAnimation &&properties) -> AnimationStateId (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| AddState(PlayOnceAnimation &&properties) -> AnimationStateId (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| AddState(StopAnimation &&properties) -> AnimationStateId (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| GetActiveState() const -> AnimationStateId (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | inline |
| GetAnimation(AnimationStateId stateId) const -> asset::AssetId (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| GetCurrentAnimationId() const -> uint64_t (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| GetDefaultTransitionDuration() const -> float (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | inline |
| LoopImmediate(asset::AssetId animId, TransitionCondition &&exitWhen, AnimationStateId exitTo=RootAnimationState, float transitionDuration=UseDefaultTransitionDuration) | nc::SkeletalAnimationController | |
| PlayOnceImmediate(asset::AssetId animId, AnimationStateId exitTo=RootAnimationState, float transitionDuration=UseDefaultTransitionDuration) | nc::SkeletalAnimationController | |
| SetAnimation(AnimationStateId stateId, asset::AssetId animationId) (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | |
| SetDefaultTransitionDuration(float dur) (defined in nc::SkeletalAnimationController) | nc::SkeletalAnimationController | inline |
| SkeletalAnimationController(asset::AssetId animationId=asset::NullAssetId, float defaultTransitionDuration=0.3f) | nc::SkeletalAnimationController | explicit |
| StopImmediate(TransitionCondition &&exitWhen, AnimationStateId exitTo=RootAnimationState, float transitionDuration=UseDefaultTransitionDuration) | nc::SkeletalAnimationController |